Robot | Path | Permission |
GoogleBot | / | ✔ |
BingBot | / | ✔ |
BaiduSpider | / | ✔ |
YandexBot | / | ✔ |
Title | Jamie |
Description | The Anatomy of an Interactive Discord Software development and technology blog written by Jamie |
Keywords | N/A |
WebSite | jamiekuppens.com |
Host IP | 45.55.210.5 |
Location | United States |
Site | Rank |
US$1,265,690
Last updated: 2023-05-18 03:29:01
jamiekuppens.com has Semrush global rank of 8,362,481. jamiekuppens.com has an estimated worth of US$ 1,265,690, based on its estimated Ads revenue. jamiekuppens.com receives approximately 146,042 unique visitors each day. Its web server is located in United States, with IP address 45.55.210.5. According to SiteAdvisor, jamiekuppens.com is safe to visit. |
Purchase/Sale Value | US$1,265,690 |
Daily Ads Revenue | US$1,169 |
Monthly Ads Revenue | US$35,050 |
Yearly Ads Revenue | US$420,599 |
Daily Unique Visitors | 9,737 |
Note: All traffic and earnings values are estimates. |
Host | Type | TTL | Data |
jamiekuppens.com. | A | 3600 | IP: 45.55.210.5 |
jamiekuppens.com. | NS | 21600 | NS Record: ns-cloud-d1.googledomains.com. |
jamiekuppens.com. | NS | 21600 | NS Record: ns-cloud-d3.googledomains.com. |
jamiekuppens.com. | NS | 21600 | NS Record: ns-cloud-d2.googledomains.com. |
jamiekuppens.com. | NS | 21600 | NS Record: ns-cloud-d4.googledomains.com. |
Jamie Kuppens Blog Projects Archive About The Anatomy of an Interactive Discord Bot Mon, May 27, 2019 • 6 min read Written by Jamie Kuppens I’ve messed with Discord bots in servers quite a bit and I’ve always had fun with the various game bots that I’ve encountered. I’ve played with complex bots that play Cards Against Humanity, and relatively simple bots like one that emulates an 8 ball. All the 8 ball did was respond with ‘Yes’ or ‘No’ at random, and even a bot that simple is very fun when played with friends. I wanted to get into the Discord bot creation game to see how these things tick. Read more → WTF is a Scene Graph? Sun, Sep 17, 2017 • 7 min read Written by Jamie Kuppens Not too long ago I started to dabble in low-level graphics programming again. I set a goal of creating a basic scene that can be defined in a similar way to production-grade game engines like Unity and friends. I felt comfortable with basic OpenGL at the time, however the guides that I followed never told me |
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